
The AI doesn't make this mistake and could very well explain some of the better results you've seen the AI achieve.įor bonus AI units, these are generally very piecemeal throughout the game to ensure an optimal game play experience. Not sure if this applies in your case, but thought I would mention it in case it too is a possible factor.įor Carriers, one potential issue here is that not all players are aware of the different Carrier modes and if you have not tried using the Naval Tactical mode against other ships and land targets, your attack results will definitely not be as optimal as they should be. Initial air attacks can reveal hidden enemies as air attack paths provide some spotting along its path, and if an enemy is revealed then you could get subsequent attacks against previously unknown units. However, depending upon difficulty level selected, if it does receive extra experience bonuses via a difficulty setting in the OPTIONS screen, this will reflect in combat results to a degree.įor air combat, the AI would only see the same things under FoW as a human player would, unless of course it has been given increased spotting range in the OPTIONS screen as well. I would expect it to be very similar to what you get as a human controlling that side with the same amount of territory under control.įor AI combat and combat results the AI does not receive any bonuses or favourable formulas etc. You can check the graphs section to see how much MPP the AI gets a turn. Of course, if you play as cautiously as the AI does you may not be able to make such quick advances into Russia in the first place. If you are used to having units fight at 60-70% morale/readiness due to always having 6 supply, but the AI always has its units at 9 or 10 then a difference will likely be observed.
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If it didn't, people would be complaining that the AI is too easy to beat (the AI isn't able to think as far ahead as a human, particularly with regards to unit production, and so needs to be compensated - I've tested mods where the AI doesn't get free units and it always results in their quick defeat).ĪFAIK it doesn't get any specific combat bonuses, however I have observed that the AI tends to be very careful about letting its units out of high-supply.


I would expect all those extra tanks and planes you are seeing are spawned in by event. The AI does get given extra units, if you look through the game scripts you can find exactly what units it gets and when (some are tied to difficulty level). Is there any information I should be aware of but failed to see ? I also tend to believe the the dice are loaded on the AI side on air combat. Yet, I now see lots of units, including expensive ones such as tanks and aircrafts (and not a few of them), and I know I would not be able to build all of these were I playing the Russian side indeed, it looks like the Russian is producing at least twice as I do (from what I see on the map).Īll of this lets me believe that there are cheats of sorts (either increased production, or events that pop up lots of units or whatever) on the Russian front. I know this to be at least half (if not more considering the reduced amount of resources) of the Russian income even more since Russia did do occasional air strikes or land attacks, reducing its available income after reinforcing weak units.
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As the German, I have been consistently destroying at least two units per turn in 42 (much more in 41), plus additional damage on non destroyed ones. Having played the allied side, I have a good idea of the Russian production, and I know that in front of this attack, I would be struggling to keep even a thin front line. I of course destroyed a sizeable part of the Russian army.
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I have launched a "'perfect" Barbarossa in april 1941, with the full German army, barely scratched by the campaign of France (and supplemented by mostly land builds). It doesn't look like the AI suffers from so bad odds. It is for exemple not uncommon to see an interceptor that acts twice fall from a full 10 to 6 or even 5. overpowering a critical hex), air strikes are a sure way to defeat : I have always observed that they cost more than what they destroy, I would even say by a factor of 2 to 1. They are incredibly powerful compared to the kind of damage I do on my side as a matter of fact, even with fully upgraded aircraft (ground attack 2 or 3, fighters 3 and research going on), I find that except in special situations (i.e.

AI air strikes are (too often) on weak targets (HQ for example), which the AI should not that often be aware of (i.e. Second time is still running, but I'm quite puzzled by what seems more and more obvious : the AI seems to be heavily cheating, even though I believe I read it did not. I've now played two games, both up to 1943.įirst time I played the allied and managed to crush the axis in 1943.
